Halfling

The diminutive Halflings survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.

Halflings’ skin ranges from tan to pale with a ruddy cast, and their hair is usually brown or sandy brown and wavy. They have brown or hazel eyes. Halfling men often sport long sideburns, but beards are rare among them and mustaches even more so. They like to wear simple, comfortable, and practical clothes, favoring bright colors.

Halfling practicality extends beyond their clothing. They’re concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of Halflings keep their treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.

A 5th Edition Guide to Halflings

Details

 * Attribute Increase: +2 Dex +1 Cha
 * Age: A halfling reaches adulthood at the age of 20 and generally lives to about 250 years old.
 * Alignment: Most halflings are lawful good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very orderly and traditional, leaning heavily on the support of their community and the comfort of their old ways.
 * Size: Halflings average about 3 feet tall and weigh about 40 pounds. Your size is Small.
 * Languages: You can speak, read, and write Common and Halfling. The Halfling language isn’t secret, but Halflings are loath to share it with others. They write very little, so they don’t have a rich body of literature. Their oral tradition, however, is very strong. Almost all Halflings speak Common to converse with the people in whose lands they dwell or through which they are traveling.
 * Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can re-roll the die and must use the new roll.
 * Brave: Halflings gain +10 to Willpower roll against Intimidate. [Out of Combat Ability]
 * Halfling Nimbleness: Halflings are small swift creatures. You can remove one move from your Escape move requirement.