Fairy

An enchanted race born of raw fey magic; fairies are the diminutive tiny folk of the Feywild. Under the direction of the Court of Stars, they etch the patterns of frost on the winter ponds and rouse the buds in springtime. They cause flowers to grow and sparkle with summer dew, and they color the leaves with the blazing hues of autumn. It is said that they taught the birds to fly and to sing. These childlike sprites have a penchant for mischievous fun, and there is no game a fairy will not play, no sport it will not attempt, and no revelry it will avoid or decline.

A 5th Edition Guide to Fairies

Details
Subclasses (Select One): These stats stack on top of the global Attribute Increase for this class.
 * Attribute Increase: +2 Dex
 * Age: It's unknown how long a fairy actually lives, however, it's speculated they reach maturity at the same time as a human child and can live to be an average of at least 150 years old.
 * Alignment: Fairies are nature's immature answer to elves. They are chaotic even with their laws. They are shy and reclusive and adore playing tricks and pranks, seldom bothering outsiders otherwise unless their curiosity gets the better of them.
 * Size: Pixies are hardly over a foot tall and weigh next to nothing. Your size is tiny.  (The EE Mod grants the ability to be this described size through their crafted Fairy Transmog. For purposes of game play Fairies may also take a more human form.)
 * Languages: You can speak, read and write Common, Elvish, and Sylvan.
 * Flying: You can hover no more than 10 feet off the ground.
 * Darkvision: Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
 * Fey Ancestry: You have advantage on saving throws against being persuaded, and magic can’t put you to sleep. You gain + 5 to Sense Motive against a persuasion throw.  [Out of Combat Ability]
 * Invisibility: Once you reach [level 150] you gain the ability to use Invisibility once per day. [Must follow combat rules when used in combat.]
 * Shrink: You can touch an object that are sized for a Medium or Small creature and shrink it to a size appropriate for your tiny hands.
 * Tiny Hands: In small fairy form you have a disadvantage to athletics and suffer -5 to any throw required for athletics. You are proficient in Sleight of Hand and gain +5 to any throw requiring Sleight of Hand.  Neither of these apply in human form.  [Out of Combat Ability]